
Ghost Squad Evolution is the arcade follow-up to the original Ghost Squad.

However, players have immediate access to four costumes, four guns, and the first four mission levels. Most Ghost Squad cabinets in the United States do not have card slots.
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The game also utilizes an internet ranking system, that is accessed when using a password provided by the game. After 100 games the card must be recharged by purchasing a new card. The card allows the player a maximum of 100 games and sixteen levels of difficulty. The card is available for players to purchase at some arcades. The arcade version of Ghost Squad uses "IC Cards" to save the player's customized character data, score, and provide the player with experience points, new outfits, new weapons, and increased rank. There are many sub-activities in the game, such as defusing bombs and throwing grenades to disable armor, which are accomplished via the secondary "Action" trigger on the gun's foregrip. Ghost Squad features three semi non-linear levels with adjustable difficulty and branching choices, ranging from the jungle, a government-restricted villa, and inside an Air Force One flight. long shot splash, long reload time) which affect its difficulty of use.


Ghost Squad features different weapons, each with its firing and reload properties (i.e. To ensure that the light gun fires accurately, a 20-second "calibration" mode is provided in which the game adjusts for any jostling or damage to the rifle's light-emitting components. This light gun is intended to function realistically: it features a working fire selector switch, a stock, force-feedback recoil, and iron sights. Ghost Squad features a simulated IR light gun shaped similarly to the standard-issue weapon the game's protagonists use. Sega released Ghost Squad for the arcade in 2004.
